iPad UK pre-orders put on hold

The iPad went up for pre-order in the US last Friday, and the orders have been flying in, but not just from within the fifty states. Apple’s online store has been barraged with UK orders too, to the point where one import service has had to stop taking orders!

We told you how Bundle Box would allow you to ship an iPad to the UK weeks ahead of schedule, but if you were planning on doing just that, you’ll have to wait a bit: the company has told us it’s had to put iPad orders on hold temporarily while it processes current purchases.


iPad pre-orders: one sold every second


Despite the border obstacles (Apple US only ships to US postal addresses), the iPad pre-orders have come through at a rapid pace too. From Friday afternoon through to Sunday iPad orders came through at a rate of one a minute, dropping to one very five minutes on Sunday before surging once more on Monday morning.

While Apple has been keeping schtum on which iPad is proving most popular, leaving analysts to make the estimates, Bundlebox has revealed to us that 55 percent of its UK orders have been for the 16G Wi-Fi only model, a quarter for the 32GB iPad, and 17 percent for the 64GB Wi-Fi. Two percent of people are taking their chances with a 32GB iPad 3G model, and one percent for the 64GB iPad 3G, so we hope the networks come through with the right micro SIM cards if you count yourself amongst them.

Bundlebox’s CEO, Andre Schmidt, assures it’ll open up for pre-orders once the current batch are processed, so it’s not too late to nab an iPad early.

Out 3 April | $499 | Apple and Bundle Box

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This post was written by Ben Sillis on March 16, 2010

GDC 2010: Interview with Faraway’s Steph Thirion

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Steph Thirion is a game designer who's been releasing some of the most inventive games I've seen on the iPhone. He started out with Eliss a little while back, and he recently announced Faraway, which I got to play at GDC. The night after I played the game (it was at a party called Gamma IV), I sat down with him to chat about developing for the iPhone, why Eliss wasn't bigger, and his biggest inspiration for the more casual gameplay of Faraway.

Read on for the full interview.



Eliss was your first title on the iPhone. How do you think that it did?

Well, I think it did well. I'm really happy with the result. I'm really proud of it and really happy that it got such a good reaction from all the fans.

What did you learn from your experience of releasing a game like that?

That leads to the second part of my answer, which is that I didn't playtest the game enough. Eliss is very, very hard. That's the number one complaint. I was aiming for a casual game, and I ended up making a hardcore game. I talked to a lot of people that actually appreciate that, and they've been playing for like the full year. But what I intended to do was make a game that you could beat in an hour and a half. And that's absolutely not the case because I didn't playtest it.

So you say the mistake was to not make the game you wanted rather than... some developers say that the iPhone is only a store for casual and easy games. Do you think there is a space for harder games like Eliss on the iPhone?


There is -- I think it's definitely a smaller space. I will leave Eliss the way it is, I don't want to patch it. I might release a new game related to Eliss that is more casual than Eliss was. But yeah it's definitely not a hardcore market.

As you told me last night, you're working on new games all the time. But this is the second one you've decided to bring out, called Faraway. For people who haven't seen it, which is most everybody, how would you describe this new game?


This game is about traveling in an infinite space. You're a comet, and you gravitate around stars to get where you want to go. And then you get inside of clusters, inside those clusters, you draw constellations, and the better constellations you draw, the more time you get to play and stay in the game. It's a casual, endless game, and it's a one-button game.

Right. That's interesting -- Eliss uses the touchscreen well, and it's complicated, but this is much more simple, and at the show here, you've got it running on the Mac, so it's possible to even play it on a screen that's not a touchscreen. Was that a choice you made or did it just sort of come up as you were making it?

No, it was a specific choice. A key point was playing Canabalt. And I was like wow, the iPhone works really well as a one-button device. I was really surprised, and I was like I want to try that, I want to try that simplicity, which is like the opposite of Eliss' controls. So yeah, that was one of my intentions, going realistic, going one-button.

It's interesting you brought up Canabalt -- just like that game, it's easy to pick up, and then by the time you start to get better at it, there's a little more depth that reveals itself.


Right, exactly. Like Canabalt, it's a casual endless game, so you want to get better and better and better, and I'm very happy that there's actually evidence of this -- since yesterday at the party, I've been watching people play, and they've been getting better and better, which is a good sign. I've also seen people sucking, but they go to the back of the line to play again. So it's working already.

I think for an iPhone game, that's a good sign to have. In terms of a release, I think you said you're aiming for a little while longer yet, right?

Yeah, I don't have a date yet.

Eliss you told me a while ago that you were kind of torn on pricing and how to release it and how to bring it out, do you have a better plan on Faraway?

I think again Canabalt set a very good example, where they surprised everybody by releasing at $3 and it went great. They went against the $1 market, which is like destroying the iPhone market. It won't be less then $3. It might be more than that, I don't know yet.

As with everybody else we're talking to, we have to ask you about the iPad. What do you think of the device, have you messed around with the SDK at all? Does it strike you as a gaming device?

Oh yeah, I'm so excited about the iPad, I think it's going to be really big. I haven't played with the SDK because I don't want to play with the SDK before I have the device in my hands, and I can start playing then. Because it doesn't make sense if I don't have the device in my hands. I couldn't get my hands on a device.

No one could -- we couldn't either, so you're fine there. Do you think it's the same experience, or would you build a completely different game on the two devices?

In terms of Faraway, I think it's pretty much the same experience -- it's a one-button game. In the case of Eliss, it gets very interesting. There's a whole new world of possibilities.

All right, thanks very much.

TUAWGDC 2010: Interview with Faraway's Steph Thirion originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 09:30:00 EST. Please see our terms for use of feeds.

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This post was written by Mike Schramm on March 16, 2010

tsutenkaku towerbot makes almost as much sense as a godzillabot

You got to hand it to the Japanese, they’re always coming up with the wackiest concepts. In an era in which we are trying to make robots look more human or just make them more useful, there’s nothing like this tower-shaped robot to get to the heart of the matter.

tower robot japan osaka

Tsutenkaku is its name, and from the promotional video, it makes me think that the goal is to actually produce a gigantic building Transformer robot. This robot is about 5′6″ high, and no less than 7 different Japanese companies thought that it was a good idea to produce a walking tower robot like this.

Click to View Embedded Video Clip

Apparently, the robot was created to help make Osaka cooler. For some reason, they thought that a robot, which could strike poses and light up like a Christmas tree, would accomplish this. It’s scheduled to make its debut next week in Tokyo.

tower robot japan osaka

[via Plastic Pals]

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This post was written by range on March 16, 2010

über-cute rilakkuma netbook: aww.

Whether you’re a Japanese toddler or teen, you love Rilakkuma. Apparently, this cute teddy bear is on its way to dethrone Hello Kitty in the realms of cuteness. This makes Rilakkuma perfect for companies trying to make their devices cute.

teddy bear cute netbook tablet pc laptop kids rilakkuma

This Rilakkuma netbook is actually a tablet as well, although the Japanese like to call it a UMPC. It’s got a 8.9-inch touchscreen, 60 GB HD, TV Tuner, DVD drive, 1GB RAM, and two USB ports. It comes with a webcam, SD card slot, WiFi and Bluetooth. And teddy bears. Eating pancakes.

teddy bear cute netbook tablet pc laptop kids rilakkuma

The most important thing for the target audience is that this Rilakkuma netbook comes with a bunch of pre-installed Rilakkuma wallpapers, super-cute icons and screensavers. The best part is that when users turn on the webcam, they can choose to see their faces in five different virtual Rilakkuma picture frames!

It will go on sale in Japan at the end of June for around ¥90,000 (appx. $990 USD). If you want it, you’d best contact Japan Trend Shop or Geek Stuff 4 U for help.

[via CrunchGear]

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This post was written by range on March 16, 2010

gaikai cloud-based gaming service: onlive killer?

Currently in beta, Gaikai will let gamers try out all sorts of games and software – Eve Online, Mario Kart, WoW, Photoshop – with only a browser and Flash as requirements. No need to install anything. Sound familiar? The truth is that Gaikai and OnLive are quite similar: both are cloud-based gaming services – their servers handle everything from hardware to software, theoretically enabling users to play the latest games over a broadband connection without the need to have the latest hardware or even the game itself. But Perry claims that Gaikai has a more palatable marketing strategy.

Gaikai

Co-founder Dave Perry says that Gaikai wants to work closely with game publishers, whereas Onlive’s marketing strategy is to go up against the console makers. OnLive recently revealed their pricing scheme: $15 a month, aside from the cost of purchasing games. Perry thinks that OnLive will kill itself. Gaikai on the other hand, seems to be more of a way for publishers to let customers try their games using as little equipment as possible –  an internet connection, a browser and Flash. Watch Dean Takahashi interview Perry as the latter fiddles with Gaikai (very weird name by the way).

Click to View Embedded Video Clip

So what is Gaikai’s push? Perry revealed a bit of the company’s plans in an interview with Eurogamer. The plan is for Nintendo, Sony et al to leverage Gaikai’s technology to let users try games for free, again using only a browser and Flash: “Say you’re going to Nintendo.com. We’ll actually look at your geographical location, see we’ve got a server near you, and pop up a button that says ‘play Mario Kart now’. You click the button, up pops Mario Kart and you can play it… Our objective is to make you fall in love with Nintendo and have a great time playing Mario Kart. And this is the big difference. We’re not running the games, it’s the publishers running the games. We supply the service to them to let them do this.” But at the same time, as you can clearly see in this demo, Gaikai is also considering something very similar to what OnLive is offering:

Click to View Embedded Video Clip

So… it seems that Gaikai offers a much simpler interface than OnLive and that the company is offering their tech to game publishers. But the question here is: will there be a dedicated Gaikai service for gamers similar to what was shown above, or will the tech be found embedded in publisher’s websites? Or will it be both? And if there will be a Gaikai service what then makes it different, marketing wise, from OnLive? So many questions.

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This post was written by lambert v. on March 16, 2010

iPhone attacked by new Google Android exec

The iPhone has been slammed by a newly hired Google Android exec. Tim Bray, newly appointed as an Android developer advocate, took to his blog to slam the iPhone in another sign of the growing battle between Apple and Google.

Bray brands the iPhone “a sterile Disney-fied walled garden surrounded by sharp-toothed lawyers. The people who create the apps serve at the landlord’s pleasure and fear his anger.”

Echoing recent attacks by HP and Adobe on the iPhone for not being open, Bray says: “The iPhone vision of the mobile internet’s future omits controversy, sex and freedom but includes strict limits on who can know what and who can say what.”

Apple has stringent rules for app developers as the recent revelation of its iPhone developer contract by the Electronic Freedom Foundation showed.

But while Apple has recently culled explicit apps from the iTunes App Store and rejected apps, most famously Google Voice, it has also attracted hundreds of eager iPhone app developers and the iPad is likely to swell there numbers.

Bray does admit in his blog post that Google has a problem with its unofficial “Don’t be evil motto” because it is “now too big to be purely good or in fact purely anything.” It’s also unsurprising that he “hates” the iPhone as his job is to promote Android.

Steve Jobs allegedly attacked Google in an Apple town meeting following the iPad launch in January. But Bray believes Google Android is starting to seriously compete with iPhone flagging up figures that suggest iPhone is selling 90,000 units a day while Android is shifting 60,000 units a day.

Do Android phones like the HTC Legend tempt you to ditch iPhone or are you all set for iPhone 4.0? Let us know who you’re backing in the iPhone vs Android, Google vs Apple scuffles.

Out now | £free | TBray.org (via Information Week)

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This post was written by Mic Wright on March 16, 2010

Lenovo ThinkPad 10 inch netbook spotted in the wild?

There’s been a rumor going around for a while that Lenovo plans to release a 10 inch, business oriented netbook. Right now, the closest thing Lenovo ThinkPad X100e. But that model has an 11.6 inch, 1366 x 768 pixel display. Now a member of the Whirlpool forums in Australia says he spotted a set of netbooks marked “ThinkPad Mini 10″ at his school.

It’s possible tat the machine has basically the same hardware as the X100e, but a smaller, cheaper display. In that case, the Mini 10 would likely have the same sized chassis and a thick bezel around the display, which is how the laptops are described in the forum posting. No word on the processor or other specs, but the laptop has an isolation style keyboard and uses Lenovo’s TrackPoint pointing stick in the middle of the keyboard as well as a touchpad below the keyboard.

We first heard mention of a ThinkPad Mini 10 late last year.

via Netbooked

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Lenovo ThinkPad 10 inch netbook spotted in the wild?


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This post was written by Brad Linder on March 16, 2010

Virgin Media V HD Box is 3D ready

The Virgin Media V HD Box has just been announced, and while it’s not the TiVo touting set top box due late this year, it’s an enticing option nonetheless, letting standard definition customers upgrade to HD for no extra monthly cost. Oh, and it’s 3D ready too!

The Virgin Media V HD Box is aimed squarely at current V Box customers, and will let them access its newly announced HD channels for an upfront costs of £49 plus installation.

The Virgin Media V HD Box itself packs a HDMI port of course, along with USB, SCART and ethernet connections, and tantalisingly, Virgin Media has also revealed that it’s 3D ready, presumably for whenever it makes the same move Sky is by adding a 3D channel alongside its Sky HD offerings.


Virgin Media next gen box packs TiVo Premiere tech


To be eligible for the Virgin Media V HD Box, you’ll need to be on the M+ Tv package, or the XL package to receive ESPN HD, National Geographic HD, FX HD, MTV Networks HD and Living HD.

The Virgin Media V HD Box is out form 22 March, but you can pre-register now.

Out 22 March | £TBC | Virgin Media

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This post was written by Ben Sillis on March 16, 2010

5 apps for tracking a package

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A few of you recently ordered an iPad. Now, the obsessive calendar-watching begins. How can April 3rd seem so far away? Satisfy your need for up-to-the-second notification of your iPad's whereabouts with one of these package tracking apps for the iPhone and iPod touch.

Delivery Status Touch (US$2.99) is my personal choice. It supports more than 25 delivery services, like FedEx, UPS, DHL, and the good old USPS. Additionally, there's built-in tracking for packages coming from Amazon, Adobe and, of course, Apple.

You can track several packages at once, and the main screen lists each at launch, sorted by color-coded listings. Shipments are accompanied by a big countdown to the delivery date. Once your goodie gets close, you can bring up a map and watch it approach. Finally, push notifications will satisfy even the least patient among us.

USPS Mobile (Free) lets you track a package sent through the USA's postal system. To get started, replace a shipment's tracking number with a nickname (might we suggest "precious?") and watch as the progress bar slides along, representing its progress.

USPS Mobile also lets you find a nearby post office or collection box, look up ZIP codes, and more. However, for the purposes of this post, we're only interested in package tracking.

UPS Mobile
(Free) is for those who prefer to let Brown deliver their iPads. This full-featured app lets you replace a tracking number with a nickname and watch a progress bar move with your package's progress, much like the USPS app does. In addition, you can find UPS locations, create shipping labels, and save your shipping preferences. There's no push notification with this one, so the overly-eager will just have to sit tight.

Track My Shipments+ (Free) does feature push notifications, unlike UPS Mobile. In fact, whenever your package's status changes, you'll get a message. An in-app map shows not only where your package is, but also the direction that it's traveling in.

The neat thing about Track My Shipments+ is that it is part of an online service that tracks shipments for you. Just forward a confirmation email from any of six major carriers to a special email address, login with the app, and your shipment is in place. There's no need to type a lengthy shipping number into the iPhone.

Track My Shipments+ also offers in-app purchases, like the aforementioned push notifications, unlimited simultaneous package tracking, and associate email, which allows you to send messages from multiple accounts.

TrackThis Package Tracking ($0.99) is a great-looking app that supports 13 carriers, including UPS, FedEx, USPS, DHL, TNT, Canadian Post UK City Link, and more. TrackThis also features push notifications, but the nice thing is that you can determine what events deserve notification, like "on truck for delivery" or "delivered." That way, you won't be disturbed by every link in the chain.

There are five apps to feed your obsession for the next 2-3 weeks. Enjoy your perseveration!

TUAW5 apps for tracking a package originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 16 Mar 2010 08:30:00 EST. Please see our terms for use of feeds.

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This post was written by Dave Caolo on March 16, 2010

Sony officially introduces Vaio M netbook (The Vaio W’s cheaper cousin)

Sure, we’ve already seen it unboxed. But now Sony has officially taken the wraps off of the new Sony Vaio M mini-laptop. The Vaio M looks a lot like the Sony Vaio W, but there are two key differences:

  1. The Sony Vaio M has a 1.66GHz Intel Atom N450 Pine Trail processor
  2. The new model has a 10.1 inch, 1024 x 600 pixel display

The Vaio W, by comparison, has a high resolution 10.1 inch, 1366 x 768 pixel display and a 1.66GHz Intel Atom N280 processor — unless you count the Vaio W Eco Edition, which has an Atom N450 processor and chassis made partially of recycled materials.

Rounding out the Vaio M’s specs are 1GB of RAM, a 250GB hard drive, 802.11b/g/n WiFi, Bluetooth 2.1, and Windows 7 Starter Edition. It measures 7.2″ x 1.3″ x 10.6″ and weighs 3.1 pounds with a 6 cell battery.

While pricing isn’t official, the laptop is expected to sell for £299 in the UK, which is significantly lower than the price tag for a Sony Vaio W. It’s due out before the end of March.

via Electric Pig

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Sony officially introduces Vaio M netbook (The Vaio W’s cheaper cousin)


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This post was written by Brad on March 16, 2010